Covering the past thirty years of Scott’s practice, this monograph offers the largest comprehensive selection of paintings, drawings, masks and architectural models, as well as an unique insight on his creative and transformative approach.
A first monograph on Shahryar Nashat, generously illustrated with color photographs of the artist’s work and new scholarly contributions. Published in conjunction with two solo exhibitions, at Kunsthalle Basel and Swiss Institute in New York.
The first reference monograph dedicated to the artist and audio investigator, this book analyzes a practice that has been consistently exploring ‘the politics of listening’ and the role of sound and voice within the law and human rights.
Lam-See Lam’s storytelling develops through text, animations, and sculptural installations. Her multifaceted stories explore the narrative of the Cantonese diaspora in Sweden and examine questions of cultural identity.
A richly illustrated publication accompanying the experimental noise project as durational solo performance by Marco Fusinato for the Australia Pavilion at the 59th International Art Exhibition La Biennale di Venezia.
This catalogue explores some of the pivotal themes of the artist’s research, from her interest in crossing and redefining the border between interior and exterior to the relationship between the aesthetic object and its institutional context.
Edited by Béatrice Grenier
Texts by Philippe Azoury, Alenda Y. Chang, Béatrice Grenier, Ingrid Luquet-gad, Caroline Poggi and Jonathan Vinel
Co-published by Fondation Cartier pour l’art contemporain
Designed by Lorenzo Mason Studio
2024, English, 16.8 x 24 cm, 274 pages
ISBN 979-12-80579-66-9
The book is the first monograph of the work of Caroline Poggi and Jonathan Vinel, published in conjunction with the release of the duo’s second feature-length film, titled Eat the Night . Formal experimentation characterises the work of emerging French film-making duo Poggi & Vinel, who employ the languages of video games, archives, and film-making to hybridise genres and break aesthetic conventions. There is ambiguity over the register within which the duo’s work should be situated: is it film, musical score, game or animation?
Edited by Béatrice Grenier, considered as an object the book is a formulation of an archive or a record of the duo’s work, encompassing the variety of mediums with which Poggi & Vinel engage, in addition to the overarching question of memory as explored in their practice. Three essays by Alenda Y. Chang, Béatrice Grenier and Ingrid Luquet-gad offer in-depth analyses of the ways in which the work of the duo constitutes a form of preservation through the use and reuse of video-game imagery. Identifying key works and turning points, the book provides a commentary on their particular, ambiguous positioning, somewhere between cinema-video and practice-gaming, and helps to explain why this positioning is critical vis-à-vis contemporary art today. In an interview with Philippe Azoury, the film-makers reflect on the role of community-building both within and outside their films, considering specifically the relationship between the digital characters and the ’real’ characters, and the importance of gaming in acknowledging and understanding other subjectivities.
Each film selected for the book is transformed into a photo essay, calling into question the nature of the image—the significance it has when moving or still. Spiral-bound, the book is punctuated by an infinity of potential covers: the object itself has no beginning or end. One can pick off where one left off, or enter the narrative at any point—a formal attempt to transcend the nature of the age-old medium.