A Cosmic Movie Camera is the title of the 18th edition of the BIM’24, which also marks the 50th anniversary of the Biennale organized by the Centre d’Art Contemporain Genève. By blending the real and the virtual, its catalogue captures the spirit of the exhibition, which explores the evolution of moving images, particularly in our algorithmic age.
The book seeks to define the contours of the obsession with the teenage years; a fixation that has shaped a significant strand of contemporary art over the last ten years. Adolescence is here understood as a state of mind, a prolonged condition that dissolves the transition into adulthood and becomes a critique of an unstable world.
In this multi-voiced book, starting from the Orobie Alpine range, the mountainside becomes an epistemological lens through which to interpret contemporaneity and address issues such as multi-species migrations, our relationship with geological time and intergenerational inheritance, and the rethinking of collective memories and rituals.
For years now, the Die Vier von der Tankstelle (Four from the Gas Station) have been roaming across an area stretching out to the south of the Baltic Sea. They prowl their way through sparsely populated areas, wantonly terrorizing the inhabitants. The 2026 calendar by Jos de Gruyter and Harald Thys bears witness to their presence.
The first monograph dedicated to Lorenza Longhi, published with the Kunst Museum Winterthur, adopts a format associated with prototypes, manuals, or working documents. Its irregularities reflect Longhi’s ongoing examination of value, functionality, and the aesthetics of the everyday.
This publication is an extensive monograph devoted to the work of Carlos Bunga, published in conjunction with his eponymous show at CAM – Gulbenkian. In addition to a number of essays, which offer an in-depth look at his multifaceted practice, the book contains previously unpublished photos that reveal his working process.
Edited by Béatrice Grenier
Texts by Philippe Azoury, Alenda Y. Chang, Béatrice Grenier, Ingrid Luquet-gad, Caroline Poggi and Jonathan Vinel
Co-published by Fondation Cartier pour l’art contemporain
Designed by Lorenzo Mason Studio
2024, English, 16.8 x 24 cm, 274 pages
ISBN 979-12-80579-66-9
The book is the first monograph of the work of Caroline Poggi and Jonathan Vinel, published in conjunction with the release of the duo’s second feature-length film, titled Eat the Night . Formal experimentation characterises the work of emerging French film-making duo Poggi & Vinel, who employ the languages of video games, archives, and film-making to hybridise genres and break aesthetic conventions. There is ambiguity over the register within which the duo’s work should be situated: is it film, musical score, game or animation?
Edited by Béatrice Grenier, considered as an object the book is a formulation of an archive or a record of the duo’s work, encompassing the variety of mediums with which Poggi & Vinel engage, in addition to the overarching question of memory as explored in their practice. Three essays by Alenda Y. Chang, Béatrice Grenier and Ingrid Luquet-gad offer in-depth analyses of the ways in which the work of the duo constitutes a form of preservation through the use and reuse of video-game imagery. Identifying key works and turning points, the book provides a commentary on their particular, ambiguous positioning, somewhere between cinema-video and practice-gaming, and helps to explain why this positioning is critical vis-à-vis contemporary art today. In an interview with Philippe Azoury, the film-makers reflect on the role of community-building both within and outside their films, considering specifically the relationship between the digital characters and the ’real’ characters, and the importance of gaming in acknowledging and understanding other subjectivities.
Each film selected for the book is transformed into a photo essay, calling into question the nature of the image—the significance it has when moving or still. Spiral-bound, the book is punctuated by an infinity of potential covers: the object itself has no beginning or end. One can pick off where one left off, or enter the narrative at any point—a formal attempt to transcend the nature of the age-old medium.