Vogliamo tutto. Pratiche culturali e lavoro è una pubblicazione sul lavoro all’interno del contesto socio-culturale in evoluzione: dagli impatti della rivoluzione industriale, al declino post-industriale, fino alla rapida accelerazione dell’era digitale.
Divine Drudgery is an artist book with collages and artworks by James Richards and Leslie Thornton, and contributions by artists, writers and poets centred around liminality and the aesthetics and politics of the invisible.
The book is the first comprehensive monograph on the polymorphous work of Athanasios Argianas. It is published on the occasion of Hollowed Water, a major solo exhibition at Camden Arts Centre in 2020 and ARCH, Athens, in 2021.
Through exquisite craftsmanship, and with reference to romantic nationalism, Ann Böttcher explores how aesthetic and political projections characterize notions of nature, and how such conceptions are taken up by countries, political movements, and other institutions.
Voices (Towards Other Institutions) is the final act of the coral, multiform, articulated, two-year-long experiment carried out by Open, the Russian Federation Pavilion at the 17th International Architecture Exhibition.
The book deals with Diego Marcon’s practice through the analysis of three film and video works. Monelle (2017), Ludwig (2018), and The Parents’ Room (2020) are his most recent and complex projects, and they are all emblematic of central aspects of his production.
Edited by Béatrice Grenier
Texts by Philippe Azoury, Alenda Y. Chang, Béatrice Grenier, Ingrid Luquet-gad, Caroline Poggi and Jonathan Vinel
Co-published by Fondation Cartier pour l’art contemporain
Designed by Lorenzo Mason Studio
2024, English, 16.8 x 24 cm, 274 pages
ISBN 979-12-80579-66-9
The book is the first monograph of the work of Caroline Poggi and Jonathan Vinel, published in conjunction with the release of the duo’s second feature-length film, titled Eat the Night . Formal experimentation characterises the work of emerging French film-making duo Poggi & Vinel, who employ the languages of video games, archives, and film-making to hybridise genres and break aesthetic conventions. There is ambiguity over the register within which the duo’s work should be situated: is it film, musical score, game or animation?
Edited by Béatrice Grenier, considered as an object the book is a formulation of an archive or a record of the duo’s work, encompassing the variety of mediums with which Poggi & Vinel engage, in addition to the overarching question of memory as explored in their practice. Three essays by Alenda Y. Chang, Béatrice Grenier and Ingrid Luquet-gad offer in-depth analyses of the ways in which the work of the duo constitutes a form of preservation through the use and reuse of video-game imagery. Identifying key works and turning points, the book provides a commentary on their particular, ambiguous positioning, somewhere between cinema-video and practice-gaming, and helps to explain why this positioning is critical vis-à-vis contemporary art today. In an interview with Philippe Azoury, the film-makers reflect on the role of community-building both within and outside their films, considering specifically the relationship between the digital characters and the ’real’ characters, and the importance of gaming in acknowledging and understanding other subjectivities.
Each film selected for the book is transformed into a photo essay, calling into question the nature of the image—the significance it has when moving or still. Spiral-bound, the book is punctuated by an infinity of potential covers: the object itself has no beginning or end. One can pick off where one left off, or enter the narrative at any point—a formal attempt to transcend the nature of the age-old medium.